Licences and credits
Close Call: Licences
Close Call is built with open-source software and third-party services. Thank you to their authors. Full licence texts ship with the app; the links below lead to each project and licence.
In the game
3D rendering engine
© 2010-2026 three.js authors
Post-processing effects
© 2015 Raoul van Rüschen
Particle effects
© 2020 Alchemist0823
Physics engine
© 2020 Sébastien Crozet (Dimforge)
Texture decoding (via three.js)
© 2019-2021 Binomial LLC
Menu animation
© GreenSock / Webflow
Sound effect synthesis
© 2019 Frank Force
Android app runtime and plugins (App, Haptics, Local Notifications)
© 2017-present Drifty Co. (Ionic)
Display font
© 2017 The Archivo Project Authors (Omnibus-Type)
Text and HUD font
© 2022 The Figtree Project Authors
Smoke and scorch sprites
Kenney (www.kenney.nl)
Cars, places and all other art
Cars, roads, icon and UI
Original
Made for Close Call
Updates and optional ads
The update plugin powers the over-the-air updates described in the privacy policy and talks only to our own server. Google’s ad SDK and consent library show the optional reward videos and, in the EU/EEA, the UK and Switzerland, Google’s consent form; they are Google’s software under Google’s terms, not open source. The game contains no other ad network and no analytics or tracking SDK.
Over-the-air web updates, configured to talk only to our server
Capgo / Digital Shift OÜ
The optional reward videos described in the privacy policy
© Google LLC
Google User Messaging Platform
Google's ad consent form for the EU/EEA, the UK and Switzerland
© Google LLC